Magic Missile (C)
A magic missile is thrown at an enemy unit, stunning and causing damage. Cast range of 500.
Level 1 - Deals 100 damage and stuns for 1.45 seconds.
Level 2 - Deals 175 damage and stuns for 1.55 seconds.
Level 3 - Deals 250 damage and stuns for 1.65 seconds.
Level 4 - Deals 325 damage and stuns for 1.75 seconds.
Mana Cost: 110/120/130/140
Cooldown: 10
A magic missile is thrown at an enemy unit, stunning and causing damage. Cast range of 500.
Level 1 - Deals 100 damage and stuns for 1.45 seconds.
Level 2 - Deals 175 damage and stuns for 1.55 seconds.
Level 3 - Deals 250 damage and stuns for 1.65 seconds.
Level 4 - Deals 325 damage and stuns for 1.75 seconds.
Mana Cost: 110/120/130/140
Cooldown: 10
Wave of Terror (E)
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Level 1 - Reduces base armor by 2. Deals 18.75 damage.
Level 2 - Reduces base armor by 3. Deals 37.5 damage.
Level 3 - Reduces base armor by 4. Deals 56.25 damage.
Level 4 - Reduces base armor by 5. Deals 75 damage.
• Damage type: HP loss
• The wave gives vision as it goes forward.
• Only decreases base damage and that given by the primary attribute of the units.
Mana Cost: 40
Cooldown: 15 Seconds
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Level 1 - Reduces base armor by 2. Deals 18.75 damage.
Level 2 - Reduces base armor by 3. Deals 37.5 damage.
Level 3 - Reduces base armor by 4. Deals 56.25 damage.
Level 4 - Reduces base armor by 5. Deals 75 damage.
• Damage type: HP loss
• The wave gives vision as it goes forward.
• Only decreases base damage and that given by the primary attribute of the units.
Mana Cost: 40
Cooldown: 15 Seconds
Increases nearby (within 900 AoE) units' damage.
Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
• The bonus damage provided by the aura is based on base damage and primary attribute.
Mana Cost: N/A
Cooldown: N/A
Nether Swap (W)
Instantaneously swaps positions with a target hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.
Mana Cost: 100/ 150/ 200
Cooldown: 45 (10 with Scepter)
• Works on magic immune units.
• Trees near Vengeful Spirit and the target will be destroyed upon swapping.
• Interrupts channeling skills of the target.
• Aghanim's Scepter drastically reduces cool down to 10 seconds at all levels and allows you to target creeps.
Tidak ada komentar:
Posting Komentar