Mirror Image (R)
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage. Lasts 30 seconds.
Level 1 - Creates 3 illusion, they deal 30% damage and take 600% damage.
Level 2 - Creates 3 illusion, they deal 35% damage and take 500% damage.
Level 3 - Creates 3 illusion, they deal 40% damage and take 400% damage.
Level 4 - Creates 3 illusion, they deal 45% damage and take 300% damage.
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
Mana Cost: 70/80/90/100
Cooldown: 40 seconds
Ensnare (E)
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
Mana Cost: 75/ 85/ 95/ 105
Cooldown: 14
Rip Tide (D)
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
Level 1 - 130 damage, -2 armor
Level 2 - 160 damage, -3 armor
Level 3 - 190 damage, -4 armor
Level 4 - 220 damage, -5 armor
• Area of effect: 350 width and 1000 length
• Casting range: 600
Mana Cost: 80/90/100/110
Cooldown: 10 seconds
Song of the Siren (G)
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
Level 1 - Lasts 7 seconds, 750 area of effect.
Level 2 - Lasts 7 seconds, 750 area of effect.
Level 3 - Lasts 7 seconds, 750 area of effect.
Mana Cost: 100
Cooldown: 180/160/120 seconds
• Sleeping units are invulnerable until the end of the spell.
• Enemy units wake up when you leave the area, or at the end of the duration.
• Casting the spell again will end its duration immediately.
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage. Lasts 30 seconds.
Level 1 - Creates 3 illusion, they deal 30% damage and take 600% damage.
Level 2 - Creates 3 illusion, they deal 35% damage and take 500% damage.
Level 3 - Creates 3 illusion, they deal 40% damage and take 400% damage.
Level 4 - Creates 3 illusion, they deal 45% damage and take 300% damage.
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
Mana Cost: 70/80/90/100
Cooldown: 40 seconds
Ensnare (E)
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
Mana Cost: 75/ 85/ 95/ 105
Cooldown: 14
Rip Tide (D)
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
Level 1 - 130 damage, -2 armor
Level 2 - 160 damage, -3 armor
Level 3 - 190 damage, -4 armor
Level 4 - 220 damage, -5 armor
• Area of effect: 350 width and 1000 length
• Casting range: 600
Mana Cost: 80/90/100/110
Cooldown: 10 seconds
Song of the Siren (G)
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
Level 1 - Lasts 7 seconds, 750 area of effect.
Level 2 - Lasts 7 seconds, 750 area of effect.
Level 3 - Lasts 7 seconds, 750 area of effect.
Mana Cost: 100
Cooldown: 180/160/120 seconds
• Sleeping units are invulnerable until the end of the spell.
• Enemy units wake up when you leave the area, or at the end of the duration.
• Casting the spell again will end its duration immediately.
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