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Minggu, 11 November 2012

"Slardar - The Slithereen Guard"


"King Leoric - The Skeleton King"

Hellfire Blast (T)
Ignites the target on fire, dealing damage over time. Deals damage and stuns for 2 seconds followed by a 15% slow for 2 seconds.
Level 1 - 50 Impact Damage and 15 dps while slowed.
Level 2 - 100 Impact Damage and 30 dps while slowed.
Level 3 - 150 Impact Damage and 40 dps while slowed.
Level 4 - 200 Impact Damage and 60 dps while slowed.
• Total damage: 80 / 160 / 230 / 300
Mana Cost: 140
Cooldown: 8
 Vampiric Aura (V)
Allied melee units within 900 AoE gain hit points when they hit enemy units.
Level 1 - Gains 15% of attack damage.
Level 2 - Gains 20% of attack damage.
Level 3 - Gains 25% of attack damage.
Level 4 - Gains 30% of attack damage.
Mana Cost: N/A
Cooldown: N/A
 Critical Strike (C)
Gives 15% chance to do more damage on an attack.
Level 1 - 1.25 times normal damage.
Level 2 - 1.75 times normal damage.
Level 3 - 2.25 times normal damage.
Level 4 - 2.75 times normal damage.
Mana Cost: N/A
Cooldown: N/A
 Reincarnation (R)
When killed the Skeleton King will come back to life and slow enemies in a 700 aoe by 30% for 3 seconds.
Level 1 - 3 seconds delay, slows enemies' movement speed around him by 30%. 300 second cooldown.
Level 2 - 3 seconds delay, slows enemies' movement speed around him by 30%. 220 second cooldown.
Level 3 - 3 seconds delay, slows enemies' movement speed around him by 30%. 140 second cooldown.
Mana Cost: 140
Cooldown: 300/ 220/140 seconds
• Will revive even if silenced on death.
• Will not revive if Skeleton King does not have required mana.
• Will not revive if he dies on unpathable terrain.
• If Skeleton King has an Aegis and Reincarnation is cooled down upon death, Reincarnation will trigger first.
• Revives with full HP and full mana.

"Pudge - Butcher"

Meat Hook (T)
Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing pure damage then dragging the victim back to the Butcher.
Level 1 - Deals 90 damage and drags the victim to the Butcher.
Level 2 - Deals 180 damage and drags the victim to the Butcher.
Level 3 - Deals 270 damage and drags the victim to the Butcher.
Level 4 - Deals 360 damage and drags the victim to the Butcher.
• Damage type: pure
• Invisible units can be hooked. Damage is dealt but the ministun is not.
• Meat Hook can go through cliffs, trees, structures and siege creeps.
• The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect.
• Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them.
• Casting range: 550/700/850/1000
• Area of Effect: 125
Mana Cost: 110/120/130/140
Cooldown: 14/13/12/11
 Rot (R)
Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well. Reduces enemy movement speed by 20%.
Level 1 - 35 damage per second.
Level 2 - 60 damage per second.
Level 3 - 85 damage per second.
Level 4 - 110 damage per second.
• Damage type: magical
• Rot can be activated while using Dismember without interrupting it.
• Deals damage and slows invisible units as well.
• If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off.
• Pudge can deny himself using this skill.
• Area of Effect: 250
• Duration: Until deactivated
Mana Cost: N/A
Cooldown: N/A
  Flesh Heap (F)
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.
Level 1 - Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.
Level 2 - Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.
Level 3 - Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.
Level 4 - Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.
• Spell resistance stacks with that from items.
• Gains strength for enemy heroes that die nearby (450 AoE), or if Pudge kills them.
• Flesh Heap is retroactive (meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
Mana Cost: N/A
Cooldown: N/A
 Dismember (D)
Chows down on a target, causing excruciating pain. Lasts 3 seconds.
Level 1 - 75 damage/second, 75 + 0.75x strength damage per second with Aghanim's Scepter.
Level 2 - 125 damage/second, 125 + 0.75x strength damage per second with Aghanim's Scepter.
Level 3 - 175 damage/second, 175 + 0.75x strength damage per second with Aghanim's Scepter.
Mana Cost: 100/130/170
Cooldown: 30 seconds
• Damage type: magical
• Disable works on magic immune units, they will not take damage though.
• A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible.
• Dismember is a channeling spell.
• Improved by Aghanim's Scepter to heal Pudge the same amount as it deals damage.
• Casting range: 160

"Azgalor - Pit Lord"

Firestorm (F)
Calls down 3 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Level 1 - 55 wave damage, 15 damage per second
Level 2 - 80 wave damage, 15 damage per second
Level 3 - 105 wave damage, 15 damage per second
Level 4 - 130 wave damage, 15 damage per second
• Damage type: magic
• This is a channeling spell.
• Deals 30% damage to buildings.
• Casting range: 775
• Area of Effect: 450
Mana Cost: 100/110/120/130
Cooldown: 16 seconds
 Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and is unable to move for some time.
Level 1 - Deals 100 damage and ensnares enemies in the target area for 1 second.
Level 2 - Deals 100 damage and ensnares enemies in the target area for 1.5 second.
Level 3 - Deals 100 damage and ensnares enemies in the target area for 2 second.
Level 4 - Deals 100 damage and ensnares enemies in the target area for 2.5 second.
• Damage type: magic
• A unit can be disabled by this spell only once per cast.
• A unit affected by this skill cannot go invisible when disabled.
• This skill affects magic immune units.
• The Pit itself has a duration of 7 seconds.
• 5 corpses are created in and around the Pit.
• Casting range: 800
• Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15 seconds
Expulsion (E)
Ignites the rotten gases of corpses around you, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Heals allied units for half of the damage.
Level 1 - 20 damage and 10 heal per corpse
Level 2 - 40 damage and 20 heal per corpse
Level 3 - 60 damage and 30 heal per corpse
Level 4 - 80 damage and 40 heal per corpse
• Damage type: magic
• Explodes a corpse once every 1.25 seconds.
• Stops when it fails to find a corpse in the area two times in a row.
• Casting range: 750
• Area of Effect: 575 (finding corpses) / 575 (corpse explosions)
Mana Cost: 125
Cooldown: 18 seconds
Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied units and buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only.
Mana Cost: 75/150/225
Cooldown: 130 Seconds
• Units hidden by spells such as Astral Prison will not be teleported.
• Area of Effect: 450

"Balanar - The Night Stalker"

Void (V)
Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 255 damage.
Level 4 - Deals 335 damage.
• Void contains a ministun which procs at the beginning of its cast cancelling the target's channeling spell.
Mana Cost: 80/ 90/ 100/ 110
Cooldown: 8
 Crippling Fear (F)
In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells. This has reduced effect during the day.
Level 1 - Miss on 40% of attacks, slow by 4%. Lasts 5 seconds.
Level 2 - Miss on 40% of attacks, slow by 8%. Lasts 6 seconds.
Level 3 - Miss on 40% of attacks, slow by 12%. Lasts 7 seconds.
Level 4 - Miss on 40% of attacks, slow by 16%. Lasts 8 seconds.
• Causes 10% miss and silences for 3 seconds at all levels during daytime.
Mana Cost: 90
Cooldown: 12
Hunter in the Night (G)
The Night Stalker is at home at night. He attacks and moves more swiftly.
Level 1 - 20% movement speed, 30% attack speed.
Level 2 - 25% movement speed, 45% attack speed.
Level 3 - 30% movement speed, 60% attack speed.
Level 4 - 35% movement speed, 75% attack speed.
Mana Cost: N/A
Cooldown: N/A
 Darkness (R)
Creates a period of darkness for the Night Stalker to thrive in.
Level 1 - Turns day into night for 25 seconds.
Level 2 - Turns day into night for 50 seconds.
Level 3 - Turns day into night for 80 seconds.
Mana Cost: N/A
Cooldown: 180/150/120
• This skill pauses the current time, so if it's cast at night it prolongs it.
• With Aghanim's Scepter the Night Stalker will get unobstructed vision at night, meaning that trees and terrain will not block his vision.
• In contrast to how Aghanim's Scepter works with other heroes, this improvement does not have anything to do with his ultimate (Darkness), but instead is active all the time.

"Banehallow - Lycanthrope"

Summon Wolves (V)
Summons 2 Spirit Wolves to fight the Lycanthrope's enemies. Wolves last for 55 seconds.
Level 1 - Summons 2 weak wolves.
Level 2 - Summons 2 wolves that have Critical Strike.
Level 3 - Summons 2 strong wolves that have Critical Strike.
Level 4 - Summons 2 very strong wolves that have Critical Strike and Permanent Invisibility.
• If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.
• Critical Strike Multiplier is 1.7
• Wolves have 400/450/500/550 hp.
Mana Cost: 125
Cooldown: 30 Seconds
Howl (W)
An eerie loud howl grants an inner strength to all player controlled units. Lasts for 12 seconds.
Level 1 - Adds 20 damage to heroes; 4 damage to units
Level 2 - Adds 30 damage to heroes; 8 damage to units
Level 3 - Adds 40 damage to heroes; 12 damage to units
Level 4 - Adds 50 damage to heroes; 16 damage to units
• Affects all allied player-controlled units, not just those under Lycanthrope's control.
Mana Cost: 15/20/25/30
Cooldown: 50/45/40/35
 Feral Impulse (I)
Increases the attack damage and attack speed of the Lycanthrope and his units.
Level 1 - 15% damage increase, 15% attack speed increase.
Level 2 - 20% damage increase, 20% attack speed increase.
Level 3 - 25% damage increase, 25% attack speed increase.
Level 4 - 30% damage increase, 30% attack speed increase.
• Affects all units under the Lycanthrope's control, not just himself and his wolves.
• Area of Effect: 900
Mana Cost: N/A
Cooldown: N/A
Shapeshift (F)
A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.
Level 1 - 100 bonus hit points, lasts 18 seconds.
Level 2 - 200 bonus hit points, lasts 18 seconds.
Level 3 - 300 bonus hit points, lasts 18 seconds.
Mana Cost: 100
Cooldown: 100/70/40 seconds
• Cannot be slowed by any spell, including Purge.
• If hexed, Lycanthrope continues to move at maximum movespeed.
• Lycanthrope's collision size is lowered in this state.
• While in this state, Lycanthrope will have a Base Attack Time of 1.5 seconds.

"Abaddon - Lord of Avernus"

Death Coil (D)
Abaddon releases a coil of death that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Level 1 - Heals or Damages for 100 HP. Deals 50 HP to himself.
Level 2 - Heals or Damages for 150 HP. Deals 75 HP to himself.
Level 3 - Heals or Damages for 200 HP. Deals 100 HP to himself.
Level 4 - Heals or Damages for 250 HP. Deals 125 HP to himself.
• Damage type: magic (on the target) / pure (on Abaddon)
• Abaddon will not receive Death Coil's damage if he has magic immunity when he casts it.
• Self-damage from Death Coil can burst Aphotic Shield just as any other kind of damage.
• Abaddon can deny himself with this skill.
• Casting range: 800
Mana Cost: 75
Cooldown: 6
 Aphotic Shield (T)
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast. Lasts for 15 seconds or until it bursts.
Level 1 - Absorbs and deals 110 damage.
Level 2 - Absorbs and deals 140 damage.
Level 3 - Absorbs and deals 170 damage.
Level 4 - Absorbs and deals 200 damage.
• Damage type: magic
• If Abaddon has Aphotic Shield on him, it will not burst if Abaddon is currently under the effect of Borrowed Time.
• Will replace any Aphotic Shield currently active on the target, so two shields will never be active at the same time on the same unit.
• Casting range: 450
• Area of Effect: 700
Mana Cost: 100/105/110/115
Cooldown: 18/15/12/9 seconds
Frostmourne (F)
Abaddon strikes an enemy with Frostmourne's chilling power on each attack, causing all units who attack the slowed enemy to gain 15% increased movement speed, along with faster attack speed, for a limited time.
Level 1 - Slows enemies for 5%, gives +10% attack speed to allies.
Level 2 - Slows enemies for 10%, gives +20% attack speed to allies.
Level 3 - Slows enemies for 15%, gives +30% attack speed to allies.
Level 4 - Slows enemies for 20%, gives +40% attack speed to allies.
• Frostmourne is a Buff Placer.
• The Frostmourne buff is placed before Abaddon attacks, so he gets the bonus on his first hit.
• Duration: 2 seconds (Slow on enemy); 4.5 seconds (Increased movement and attack speed on allies)
Mana Cost: N/A
Cooldown: N/A

"N`aix - The Lifestealer"

Rage (R)
Naix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.
Level 1 - 30% Increased Attack Speed and Magic Immunity. Lasts for 2.5 seconds.
Level 2 - 45% Increased Attack Speed and Magic Immunity. Lasts for 3.25 seconds.
Level 3 - 60% Increased Attack Speed and Magic Immunity. Lasts for 4 seconds.
Level 4 - 80% Increased Attack Speed and Magic Immunity. Lasts for 4.75 seconds.
Mana Cost: 75
Cooldown: 15
 Feast (F)
Regenerates a portion of enemy's current HP and deals the same portion per attack.
Level 1 - 4%
Level 2 - 5%
Level 3 - 6%
Level 4 - 7%
• Does not work on Roshan.
• Works against magic immune units.
• The heal is independent of the damage.
Mana Cost: N/A
Cooldown: N/A
 Open Wounds (W)
N'aix rends the enemy, slowing his movespeed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. The victim slowly recovers movement speed over 8 seconds.
Level 1 - 15%
Level 2 - 20%
Level 3 - 25%
Level 4 - 30%
Casting no longer causes Naix to loose attack focus.
Mana Cost: 110
Cooldown: 24/20/16/12 seconds
 Infest (T)
The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to come to form. When he comes out of the unit, he deals damage to all nearby enemy units. If the infested unit is an enemy, the Lifestealer will devour it first, gaining the health the unit currently has.
Level 1 - 150 damage, Enemy non-hero units, allied units
Level 2 - 275 damage, Enemy non-hero units, allied units
Level 3 - 400 damage, Enemy non-hero units, allied units
Mana Cost: 50
Cooldown: 100 seconds
• N'aix gains experience from kills made nearby the Infested target while he is traveling with it.
• If the Infested unit is killed before N'aix uses Consume, he will not be healed.

"Lucifer - The Doom Bringer"

Devour (E)
Swallows an enemy unit for a short period of time, digesting it and dealing 20 damage per second. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it.
cast range 300
Level 1 - Gives 40 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 2.
Level 2 - Gives 60 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 4.
Level 3 - Gives 80 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 5.
Level 4 - Gives 100 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 6.
• Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.
• If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.
Mana Cost: 60
Cooldown: 60/55/50/45
Scorched Earth (T)
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's movement speed by 16%. AOE: 600
Level 1 - Heals/Deals 12 damage per second. Lasts 8 seconds.
Level 2 - Heals/Deals 16 damage per second. Lasts 10 seconds.
Level 3 - Heals/Deals 20 damage per second. Lasts 12 seconds.
Level 4 - Heals/Deals 24 damage per second. Lasts 14 seconds.
• The flames follow Doombringer for the duration of the ability.
Mana Cost: 60/65/70/75
Cooldown: 60/55/50/45 Seconds
 LVL? Death (V)
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Can only cast on enemy heroes.
Level 1 - Deals 100 damage, 6 multiplier.
Level 2 - Deals 150 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
• Causes a mini-stun that can effectively interrupt enemy actions.
Mana Cost: 110
Cooldown: 8
 Doom (D)
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second. Lasts for 13 (14*)seconds.
Level 1 - Deals 30 (50*) damage per second.
Level 2 - Deals 50 (80*) damage per second.
Level 3 - Deals 70 (110*) damage per second.
Mana Cost: 150/ 200/ 250
Cooldown: 110 seconds
• Damage type: magic
• Even though Doom deals magic damage, it will still damage magic immune units.
• Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
• Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
• Cast Range: 550
• Can be improved by Aghanim's Scepter (* shows the improved values).

"Nessaj - Chaos Knight"

Chaos Bolt (C)
A mysterious energy bolt is thrown at an enemy. It stuns for a random amount of time. Deals random damage based on the level of the skill.
Level 1 - Deals 1-200 damage and stuns, lasts 1-2 seconds.
Level 2 - Deals 50-225 damage and stuns, lasts 1-3 seconds.
Level 3 - Deals 75-250 damage and stuns, lasts 1-4 seconds.
Level 4 - Deals 100-275 damage and stuns, lasts 2-4 seconds.
• Damage type: magic
• Stun duration and damage appears above targeted unit's head (visible to allies and enemies).
• Casting range: 500
Mana Cost: 140
Cooldown: 10 seconds
 Reality Rift (E)
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Level 1 - Teleportation and 25 bonus attack damage
Level 2 - Teleportation and 50 bonus attack damage
Level 3 - Teleportation and 75 bonus attack damage
Level 4 - Teleportation and 100 bonus attack damage
• Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
• Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.
• Any illusions of Chaos Knight owned by the same player as Chaos Knight within 1400 AoE are also teleported to Chaos Knight's new position.
• Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
• Bonus damage lasts for 1.2 seconds.
• Casting Range: 550/600/650/700
Mana Cost: 70
Cooldown: 24/18/12/6
Critical Strike (Nessaj) (R)
Nessaj's mojo gives him a chance to deal bonus damage.
Level 1 - 11% chance to 1.5 times normal damage.
Level 2 - 11% chance to 2 times normal damage.
Level 3 - 11% chance to 2.5 times normal damage.
Level 4 - 11% chance to 3 times normal damage.
Mana Cost: N/A
Cooldown: N/A
 Phantasm (T)
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take extra damage. Illusions last for 24 seconds.
Level 1 - Summons 1 Image, takes 200% normal damage.
Level 2 - Summons 2 Images, takes 200% normal damage.
Level 3 - Summons 3 Images, takes 200% normal damage.
Mana Cost: 125/ 200/ 275
Cooldown: 140 Seconds
• This ability removes most buffs from Nessaj.