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Senin, 23 Januari 2012

"Mirana Nightshade - Priestess of the Moon"

Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
• Damage type: magical
• This skill is not blocked by Linken's Sphere.
• Area of Effect: 600/900
Mana Cost: 100/120/140/160
Cooldown: 12
Elune`s Arrow (R)
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
• Damage type: magical
• For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
• The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
• Invisible units will not be stunned, but will still take damage.
• Casting range: 3000
• Area of Effect: 140
Mana Cost: 100
Cooldown: 25
Leap (E)
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 630 range, 4% IAS and MS increase.
Level 2 - 690 range, 8% IAS and MS increase.
Level 3 - 780 range, 12% IAS and MS increase.
Level 4 - 840 range, 16% IAS and MS increase.
• Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap.
• Area of Effect: 800
Mana Cost: 40/35/30/20
Cooldown: 30/26/22/18
Moonlight Shadow (W)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - 2.5 second fade time, lasts 11 seconds.
Level 2 - 2 second fade time, lasts 11 seconds.
Level 3 - 1.5 second fade time, lasts 11 seconds.
Mana Cost: 175
Cooldown: 180/160/140
• Units affected will not auto attack enemies.
• Magic immune allies will be affected.
• Area of Effect: Global

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