Razzil Darkbrew - Alchemist
Range: 128 | Move Speed: 295
Primary: STR
Str: 25 + 1.8 | Agi: 11 + 1.2 | Int: 25 + 1.8
Damage: 49 - 58 | HP: 625 | Mana: 325
HP Regen: 1 | Mana Regen: 1.01
Attack Speed: 0.65 | Armor: 1
Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentless one. Both sadistic and cruel in his methods, this heartless Goblin cares not for the means he must resort to for a sizeable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids, Razzil Darkbrew remains steadfast in his calm, calculated approach, despite their constant wails of agony. Though notoriously famed to be inhumane and savage in his actions, he succeeds in crippling the mighty Scourge with the vilest of elixirs.
Rigwarl - The Bristleback
Range: 128 | Move Speed: 295
Primary: STR
Str: 22 + 2.2 | Agi: 17 + 1.8 | Int: 14 + 2.8
Damage: 52 – 62 | HP: 568 | Mana: 182
HP Regen: 0.91 | Mana Regen: 0.57
Attack Speed: 0.69 | Armor: 3
The quillboars were never interested in the affairs and wars of other races, but one knew that the Scourge would eventually descend on their lands if left unchecked. Entering the ranks of the Sentinel for the sole reason of the preservation of his tribe, Rigwarl brings primal instincts to the never ending battle. Each time he releases a flurry of quills or a glob of slime, he works himself into a frenzy that increases his effectiveness drastically, and should he be in danger, his bristle back would shield him from further harm. A perfect demonstration of the abilities that even lesser beings can unleash.
Rattletrap - Clockwerk Goblin
Range: 128 | Move Speed: 315
Primary: STR
Str: 24 + 2.4 | Agi: 13 + 1.2 | Int: 17 + 1.3
Damage: 55-57 | HP: 606 | Mana: 221
HP Regen: 0.97 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 2
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds: his body is sticked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Knight Davion - The Dragon Knight
Range: 128 | Move Speed: 290
Primary: STR
Str: 19 + 2.8 | Agi: 19 + 2.2 | Int: 15 + 1.7
Damage: 46 – 52 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 0.70 | Armor: 5
Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.
Magnus - Magnataur
Range: 128 | Move Speed: 315
Primary: STR
Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65
Damage: 49 – 61 | HP: 549 | Mana: 221
HP Regen: 0.88 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 4
Maybe the most tremendous being on the Scourge, Magnus is a power to be reckoned with. Trained from birth to become a potent warrior, he is now at the peak of his strength. The Magnataur's giant axe can cleave paths through his enemies, and create a bone-breaking shockwave that ripples through the ground. Further strengthened by a demonic magic that enhances his attacks, he can crush enemies with shocking ease. His greatest power, though, is the ability to create an immensely strong magnetic field, sucking in helpless foes to meet their end.
Huskar - Sacred Warrior
Range: 400 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.75 | Armor: 2
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.
Crixalis - Sand King
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.6 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 0.70 | Armor: 3
A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.
Barathrum - Spiritbreaker
Range: 128 | Move Speed: 290
Primary: STR
Str: 23 + 2.4 | Agi: 17 + 1.7 | Int: 15 + 1.8
Damage: 45 – 55 | HP: 587 | Mana: 195
HP Regen: 1.44 | Mana Regen: 0.61
Attack Speed: 0.69 | Armor: 5
An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the abilty to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.
Leviathan - Tidehunter
Range: 128 | Move Speed: 310
Primary: STR
Str: 22 + 3 | Agi: 15 + 1.5 | Int: 16 + 1.7
Damage: 47 – 53 | HP: 568 | Mana: 208
HP Regen: 0.91 | Mana Regen: 0.65
Attack Speed: 0.68 | Armor: 3
Formerly considered by the Old Gods as an oeuvre of the cosmos, Leviathan was thrown into the watery abyss after an alleged connivance with the Titans whom they have fought against. Chained to an anchor and guarded by a virtually indomitableness kraken, the Tidehunter had lain dormant in the unfathomable depths for eons until he mustered enough strength to break away. He killed his enslaver, took its shell as armor and the once loathed anchor became his weapon. Unforgiving and as frigid as the sea, Leviathan had sworn to disembowel everyone who would dare disturb his much valued freedom as he knocks them out with ravaging force. The terror of the tides had come at last and all those who will try to stop him shall be swept away.
Icarus - Phoenix
Range: 500 | Move Speed: 290
Primary: STR
Str: 19 + 2.9 | Agi: 12 + 1.3 | Int: 18 + 1.8
Damage: 54 - 64 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 0.66 | Armor: 0
Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.
Ymir - Tuskarr
Range: 128 | Move Speed: 305
Primary: STR
Str: 23 + 2.3 | Agi: 23 + 2.1 | Int: 18 + 1.7
Damage: 50 - 54 | HP: 587 | Mana: 234
HP Regen: 0.94 | Mana Regen: 0.73
Attack Speed: 0.72 | Armor: 3
Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.
Range: 128 | Move Speed: 295
Primary: STR
Str: 25 + 1.8 | Agi: 11 + 1.2 | Int: 25 + 1.8
Damage: 49 - 58 | HP: 625 | Mana: 325
HP Regen: 1 | Mana Regen: 1.01
Attack Speed: 0.65 | Armor: 1
Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentless one. Both sadistic and cruel in his methods, this heartless Goblin cares not for the means he must resort to for a sizeable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids, Razzil Darkbrew remains steadfast in his calm, calculated approach, despite their constant wails of agony. Though notoriously famed to be inhumane and savage in his actions, he succeeds in crippling the mighty Scourge with the vilest of elixirs.
Rigwarl - The Bristleback
Range: 128 | Move Speed: 295
Primary: STR
Str: 22 + 2.2 | Agi: 17 + 1.8 | Int: 14 + 2.8
Damage: 52 – 62 | HP: 568 | Mana: 182
HP Regen: 0.91 | Mana Regen: 0.57
Attack Speed: 0.69 | Armor: 3
The quillboars were never interested in the affairs and wars of other races, but one knew that the Scourge would eventually descend on their lands if left unchecked. Entering the ranks of the Sentinel for the sole reason of the preservation of his tribe, Rigwarl brings primal instincts to the never ending battle. Each time he releases a flurry of quills or a glob of slime, he works himself into a frenzy that increases his effectiveness drastically, and should he be in danger, his bristle back would shield him from further harm. A perfect demonstration of the abilities that even lesser beings can unleash.
Rattletrap - Clockwerk Goblin
Range: 128 | Move Speed: 315
Primary: STR
Str: 24 + 2.4 | Agi: 13 + 1.2 | Int: 17 + 1.3
Damage: 55-57 | HP: 606 | Mana: 221
HP Regen: 0.97 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 2
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds: his body is sticked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Knight Davion - The Dragon Knight
Range: 128 | Move Speed: 290
Primary: STR
Str: 19 + 2.8 | Agi: 19 + 2.2 | Int: 15 + 1.7
Damage: 46 – 52 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 0.70 | Armor: 5
Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.
Magnus - Magnataur
Range: 128 | Move Speed: 315
Primary: STR
Str: 21 + 2.75 | Agi: 15 + 1.8 | Int: 17 + 1.65
Damage: 49 – 61 | HP: 549 | Mana: 221
HP Regen: 0.88 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 4
Maybe the most tremendous being on the Scourge, Magnus is a power to be reckoned with. Trained from birth to become a potent warrior, he is now at the peak of his strength. The Magnataur's giant axe can cleave paths through his enemies, and create a bone-breaking shockwave that ripples through the ground. Further strengthened by a demonic magic that enhances his attacks, he can crush enemies with shocking ease. His greatest power, though, is the ability to create an immensely strong magnetic field, sucking in helpless foes to meet their end.
Huskar - Sacred Warrior
Range: 400 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5
Damage: 39 - 48 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.75 | Armor: 2
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.
Crixalis - Sand King
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.6 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 0.70 | Armor: 3
A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.
Barathrum - Spiritbreaker
Range: 128 | Move Speed: 290
Primary: STR
Str: 23 + 2.4 | Agi: 17 + 1.7 | Int: 15 + 1.8
Damage: 45 – 55 | HP: 587 | Mana: 195
HP Regen: 1.44 | Mana Regen: 0.61
Attack Speed: 0.69 | Armor: 5
An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the abilty to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.
Leviathan - Tidehunter
Range: 128 | Move Speed: 310
Primary: STR
Str: 22 + 3 | Agi: 15 + 1.5 | Int: 16 + 1.7
Damage: 47 – 53 | HP: 568 | Mana: 208
HP Regen: 0.91 | Mana Regen: 0.65
Attack Speed: 0.68 | Armor: 3
Formerly considered by the Old Gods as an oeuvre of the cosmos, Leviathan was thrown into the watery abyss after an alleged connivance with the Titans whom they have fought against. Chained to an anchor and guarded by a virtually indomitableness kraken, the Tidehunter had lain dormant in the unfathomable depths for eons until he mustered enough strength to break away. He killed his enslaver, took its shell as armor and the once loathed anchor became his weapon. Unforgiving and as frigid as the sea, Leviathan had sworn to disembowel everyone who would dare disturb his much valued freedom as he knocks them out with ravaging force. The terror of the tides had come at last and all those who will try to stop him shall be swept away.
Icarus - Phoenix
Range: 500 | Move Speed: 290
Primary: STR
Str: 19 + 2.9 | Agi: 12 + 1.3 | Int: 18 + 1.8
Damage: 54 - 64 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 0.66 | Armor: 0
Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.
Ymir - Tuskarr
Range: 128 | Move Speed: 305
Primary: STR
Str: 23 + 2.3 | Agi: 23 + 2.1 | Int: 18 + 1.7
Damage: 50 - 54 | HP: 587 | Mana: 234
HP Regen: 0.94 | Mana Regen: 0.73
Attack Speed: 0.72 | Armor: 3
Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.
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