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Minggu, 22 Januari 2012

"Data Hero Neutral Intelligence"

Jin'zakk - Batrider
Range: 375 | Move Speed: 290
Primary: INT
Str: 23 + 2.0 | Agi: 15 + 1.5 | Int: 24 + 2.5
Damage: 48-52 | HP: 587 | Mana: 312
HP Regen: 0.94 | Mana Regen: 0.97
Attack Speed: 0.68 | Armor: 2
Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies.
Squee and Spleen - The Goblin Techies
Range: 650 | Move Speed: 270
Primary: INT
Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9
Damage: 29 – 31 | HP: 473 | Mana: 286
HP Regen: 0.76 | Mana Regen: 0.9
Attack Speed: 0.67 | Armor: 1
Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.
Kael - Invoker
Range: 600 | Move Speed: 280
Primary: INT
Str: 19 + 1.7 | Agi: 20 + 1.9 | Int: 22 + 2.5
Damage: 39 - 45 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.71 | Armor: 2
Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.
 Aggron Stonebreaker - The Ogre Magi
Range: 128 | Move Speed: 295
Primary: INT
Str: 23 + 3.2 | Agi: 14 + 1.55 | Int: 17 + 2.4
Damage: 58 - 64 | HP: 587 | Mana: 221
HP Regen: 0.94 | Mana Regen: 0.69
Attack Speed: 0.67 | Armor: 5
Ogres, a race bred to be warriors, have no experience with the arcane arts, leaving Aggron, who was born with a rare affinity to magic, without guidance regarding his innate abilities. His own force of will harnesses his talent to produce elemental flames and explosions that consume his opponents. Being a natural warrior, he reaches into his own aggression to fuel his comrades' lust for battle. His savage, untapped magical potential is prone to fiery outbursts which enhance the potency of his spells. A towering force built on strength and magic, Aggron is honored by his people and feared by his enemies.
 Dazzle - Shadow Priest
Range: 500 | Move Speed: 305
Primary: INT
Str: 16 + 1.85 | Agi: 21 + 1.7 | Int: 27 + 3.4
Damage: 41 - 59 | HP: 454 | Mana: 351
HP Regen: 0.73 | Mana Regen: 1.09
Attack Speed: 0.71 | Armor: 2
Little is known to the Shadowtooth Clan, likely because this group of shadowy trolls never unveil the secrets of their mystifying sacrament. Nevertheless, the Loa they worship is much more powerful than most elementals, thus their favors must be kept in confidentiality. In return, these Primal Gods granted these trolls the power over paralyzing toxins, life-bending voodoo, and even endowment of life beyond the grave. A living eternity of death and misery, Dazzle now marches within the ranks of the undead, announcing the apocalypse of the Scourge that may lead them to much anticipated ascendancy.
Rhasta - Shadow Shaman
Range: 500 | Move Speed: 285
Primary: INT
Str: 19 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3
Damage: 47 – 54 | HP: 511 | Mana: 273
HP Regen: 0.82 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 1
Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.
Boush - The Tinker
Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 1.09
Attack Speed: 0.66 | Armor: 4
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
Visage - Necro`lic
Range: 600 | Move Speed: 295
Primary: INT
Str: 22 + 2.4 | Agi: 11 + 1.3 | Int: 21 + 2.5
Damage: 45-55 | HP: 568 | Mana: 273
HP Regen: 0.91 | Mana Regen: 0.85
Attack Speed: 0.65 | Armor: 1
A terrifying spirit created by uniting a thousand of souls of the warriors fell in the War of the Magi; Visage roams this world with never-ending thirst for souls. This restless ghost consumes the essence of the enemies he slays, and the death moan of his victims is what he enjoys the most. The weakening power of his wrath puts even the greatest warriors in misery, and the sight of sky filled with Visage and his undead minions is unimaginable. He is a nightmare in its worst, most sickening form, a true living horror, the Necro'lic.
Leshrac - Tormented Soul
Range: 600 | Move Speed: 310
Primary: INT
Str: 16 + 1.5 | Agi: 23 + 1.7 | Int: 26 + 3
Damage: 45 – 49 | HP: 454 | Mana: 338
HP Regen: 0.73 | Mana Regen: 1.05
Attack Speed: 0.72 | Armor: 3
Torment around me. Torment in me. Torment be with me. And let us conquer our foes. They do not understand our pain. Do you? No. Not a soul can. And for that, We shall make them feel the torment... The torment that inhabits my soul.
Jakiro - The Twin Head Dragon
Range: 400 | Move Speed: 290
Primary: INT
Str: 24 + 2.3 | Agi: 10 + 1.2 | Int: 28 + 2.8
Damage: 46 - 54 | HP: 606 | Mana: 364
HP Regen: 0.97 | Mana Regen: 1.13
Attack Speed: 0.65 | Armor: 2
Orginally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera’s age is impossible to determine. With his large snapping heads and agressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet in loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has a strange affinity with the element forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a targets enemy in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.
Vol`Jin - The Witch Doctor
Range: 600 | Move Speed: 305
Primary: INT
Str: 16 + 1.8 | Agi: 13 + 1.4 | Int: 24 + 2.9
Damage: 51-61 | HP: 454 | Mana: 312
HP Regen: 0.73 | Mana Regen: 0.97
Attack Speed: 0.66 | Armor: 1
Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move.
Kaldr - The Ancient Apparition
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 1.4 | Agi: 20 + 2.2 | Int: 25 + 2.6
Damage: 44 - 54 | HP: 492 | Mana: 325
HP Regen: 0.79 | Mana Regen: 1.01
Attack Speed: 0.71 | Armor: 2
Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favor with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With it's body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.
 






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