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Senin, 23 Januari 2012

"Lina Inverse - The Slayer"

Dragon Slave (D)
A wave of fire that ripples out from Lina Inverse, causing damage to land units in a line.
Level 1 - 100 damage.
Level 2 - 170 damage.
Level 3 - 230 damage.
Level 4 - 280 damage.
Mana Cost: 90/ 105/ 125/ 140
Cooldown: 8.5 seconds
Light Strike Array (T)
Summons a column of flames that damages and stuns enemies for 1.6 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 150 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
• Effect is delayed 0.5 seconds.
Mana Cost: 90/ 100/ 110/ 125
Cooldown: 7 seconds
Fiery Soul (F)
Grants you bonus attack and movement speed each time you cast a spell. Stacks with itself. Lasts 7 seconds.
Level 1 - 30% IAS, 3% MS
Level 2 - 40% IAS, 4% MS
Level 3 - 50% IAS, 5% MS
Level 4 - 60% IAS, 6% MS
• Duration refreshes each time a spell is cast.
• Stacks at most 3 times.
• Using items does not trigger Fiery Soul.
Mana Cost: N/A
Cooldown: N/A
Laguna Blade (G)
Fires of bolt of lightning at a single target, dealing critical damage.
Level 1 - Deals 450 (600*) damage.
Level 2 - Deals 675 (925*) damage.
Level 3 - Deals 950 (1250*) damage.
Mana Cost: 280/420/680
Cooldown: 120/90/55 seconds
• Damage type: magical
• Casting Range: 600 (900*)
• Can be improved by Aghanim's Scepter (* shows the improved values).

"Rylai Crestfall - Crystal Maiden"

Crystal Nova (V)
Blasts enemy units around a target point with a wave of damaging frost that slows movement speed and attack rate.
Level 1 - 100 damage and slows for 3.5 seconds.
Level 2 - 150 damage and slows for 4 seconds.
Level 3 - 200 damage and slows for 4.5 seconds.
Level 4 - 250 damage and slows for 5 seconds.
• Damage type: magical
• Will slow the affected units' movespeed by 30% and attack speed by 20%.
• Casting range: 700
• Area of Effect: 400
Mana Cost: 100/120/140/160
Cooldown: 15 seconds
Frostbite (E)
Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.
Level 1 - Disables the target and deals 70 damage per second, lasts 1.5 seconds.
Level 2 - Disables the target and deals 70 damage per second, lasts 2 seconds.
Level 3 - Disables the target and deals 70 damage per second, lasts 2.5 seconds.
Level 4 - Disables the target and deals 70 damage per second, lasts 3 seconds.
• Damage type: magical
• Blink- and Metarmophosis-based skills cannot be used while under the effect of Frostbite.
• Lasts 10 seconds on creeps level 5 or lower.
• Casting range: 500
Mana Cost: 115/125/140/150
Cooldown: 10
Brilliance Aura (R)
Gives additional mana regeneration to all friendly units on the entire map.
Level 1 - Adds 0.5 mana regeneration.
Level 2 - Adds 1 mana regeneration.
Level 3 - Adds 1.5 mana regeneration.
Level 4 - Adds 2 mana regeneration.
• Stacks with the Brilliance Aura given by Ring of Basillus.
• The bonus mana regeneration is not considered for percentage mana regeneration increases.
Mana Cost: N/A
Cooldown: N/A
Freezing Field (F)
Causes many random icy explosions in an area surrounding Rylai. Enemy units in the Freezing Field are slowed. Lasts for 4 seconds.
Level 1 - Each explosion deals 105 (170*) damage.
Level 2 - Each explosion deals 170 (250*) damage.
Level 3 - Each explosion deals 250 (310*) damage.
Mana Cost: 200/400/ 600
Cooldown: 150/120/90 seconds
• Area of Effect: 635** / 190***
• (**) Total area of effect of the spell.
• (***) Area of effect of each explosion.
• Damage type: magical
• The slow is applied on all enemy units within an AoE of 635, even if they aren't hit by any explosion (lasts 1 second).
• Every 0.1 seconds one explosion is made, for a total of 40 explosions.
• Aghanim's Scepter improves explosion damage.

"Alleria - Windrunner"

Shackleshot (E)
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Level 1 - Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree.
Level 2 - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree.
Level 3 - Stun for 0.75 seconds, or 3 if close to enemy unit or tree.
Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree.
• If the target isn't shackled to anything, the stun only lasts 0.75 seconds.
• This spell can shackle two enemies together, stunning them both.
• Trees created by Furion's Sprout spell are valid targets for shackling.
• Can shackle the target to an enemy unit or tree at most 425 units behind it.
• Casting range: 600
Mana Cost: 90/100/110/120
Cooldown: 12 seconds
Powershot (R)
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.
Level 1 - Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit.
Level 2 - Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit.
Level 3 - Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit.
Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit.
• Damage type: magical
• The arrow initially moves at a rate of 3000 units per second.
• The arrow is slowed a little each time it hits an enemy or a tree.
• This spell destroys trees.
• This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage.
• Casting range: 1800
• Area of Effect: 150
Mana Cost: 90/100/110/120
Cooldown: 9
Windrunner (W)
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Level 1 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%, lasts 2.75 seconds.
Level 2 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%, lasts 3.50 seconds.
Level 3 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%, lasts 4.25 seconds.
Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%, lasts 5 seconds.
• The slow will affect enemies with magic immunity.
• Incoming projectiles before this skill is activated will not be evaded.
Mana Cost: 100
Cooldown: 15
Focus Fire (F)
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed. Damage is reduced in this state.
Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target.
Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target.
Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target.
Mana Cost: 200/300/400
Cooldown: 60 (15 with Scepter)
• The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects.
• With Aghanim's Scepter it no longer reduces damage from secondary item effects (Like bonus damage from Bash, Chain Lightning).
• Can target buildings and magic immune units.
• Casting range: 600

"Akasha - The Queen of Pain"

Shadow Strike (D)
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 30 duration damage. 20% initial slow.
Level 2 - 70 strike damage, 40 duration damage. 30% initial slow.
Level 3 - 70 strike damage, 50 duration damage. 40% initial slow.
Level 4 - 100 strike damage, 60 duration damage. 50% initial slow.
• Damage type: magical
• Duration damage is dealt to the affected units every 3 seconds during 15 seconds.
• Affected units slowly regain their original movement speed every second during 15 seconds.
• Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health.
Mana Cost: 80/100/120/140
Cooldown: 20/16/12/8 Seconds
Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
• Most projectiles can be evaded if Blink is used before they collide.
• If targeted further away than the maximum distance, Akasha will only teleport 80% of the maximum distance.
Mana Cost: 60
Cooldown: 12/10/8/6 seconds
Scream of Pain (F)
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
• Damage type: magical
• Units not visible by Akasha will not be affected, even if they are within the range of the skill
• Area of Effect: 425/450/475/500
Mana Cost: 110/120/130/140
Cooldown: 7 seconds
Sonic Wave (W)
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 350 damage
Level 2 - 475 (530*) damage
Level 3 - 600 (725*) damage
Mana Cost: 250/360/500
Cooldown: 135 (100/70/40*) seconds
• Damage type: magical
• Casting Range: 700
• Can be improved by Aghanim's Scepter (* shows the improved values)

"Aiushtha - The Enchantress"

Untouchable (U)
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack for 3 seconds.
Level 1 - 20% reduction.
Level 2 - 40% reduction.
Level 3 - 60% reduction.
Level 4 - 80% reduction.
• All units who directly attack or cast spells (not AoE) on Enchantress will get slowed.
• The slow will be applied in the attacking unit when he commences his attack, not when he actually damages Enchantress.
Mana Cost: N/A
Cooldown: N/A
Enchant (C)
Brings target unit under control of Aiushtha for 80 seocnds, and will die afterwards. If the unit cannot be converted, it will instead be slowed for 5.5 seconds.
Level 1 - 20% slow if unit cannot be converted.
Level 2 - 30% slow if unit cannot be converted.
Level 3 - 40% slow if unit cannot be converted.
Level 4 - 50% slow if unit cannot be converted.
• Converted creeps last for 80 seconds.
• Illusions can be converted.
Mana Cost: 65
Cooldown: 30/ 25/ 20/ 15
Nature`s Attendants (R)
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
• Units with full HP will not be selected for the heal.
• Can heal units with magic immunity.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 45
Impetus (T)
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure. Attack range can be increased with Aghanim's Scepter.
Level 1 - Deals 15% of the distance in damage, with a 375 damage cap.
Level 2 - Deals 20% of the distance in damage, with a 500 damage cap.
Level 3 - Deals 25% of the distance in damage, with a 625 damage cap.
Mana Cost: 55/60/65
Cooldown: 0 seconds
• The maximum damage is dealt at 2500 range. If this distance is exceeded, no bonus damage will be dealt.
• You can target magic immune units with this skill, but the bonus damage will not be applied.
• Distance to target is measured when projectile hits, meaning that running away from the target after using Impetus will increase the damage dealt.
• Aghanim's Scepter increase attack range and cast range by 165 to 715.

"Krobelus - The Death Prophet"

Carrion Swarm (R)
Sends a horde of bats to damage enemies.
Level 1 - 100 damage per unit.
Level 2 - 175 damage per unit.
Level 3 - 250 damage per unit.
Level 4 - 300 damage per unit.
• Damage type: magical
• Casting range: 600
• Area of Effect: 110 (Starting AoE)/700 (Distance)/300 (Final AoE)
Mana Cost: 105/120/140/165
Cooldown: 8
Silence (E)
Stops all enemies in a target area from casting spells.
Level 1 - Silences units in a target area, lasts 3 seconds.
Level 2 - Silences units in a target area, lasts 4 seconds.
Level 3 - Silences units in a target area, lasts 5 seconds.
Level 4 - Silences units in a target area, lasts 6 seconds.
• Targets can still use items when silenced
• Casting range: 900
Area of Effect: 200/275/350/350
Mana Cost: 80
Cooldown: 15 seconds
Witchcraft (C)
Increases the potency of each of Krobelus' spells and provides a passive movement speed boost.
Level 1 - Improves spells, increases movement speed by 3%.
Level 2 - Improves spells, increases movement speed by 6%.
Level 3 - Improves spells, increases movement speed by 9%.
Level 4 - Improves spells, increases movement speed by 12%.
• Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds.
• Decreases Carrion Swarm and Silence manacost by 10/15/20/25.
• Creates 3/4/5/6 extra Exorcism spirits.

Mana Cost: N/A
Cooldown: N/A
Exorcism (X)
Unleashes evil spirits to attack your enemies. Lasts 30 seconds.
Level 1 - Summons 4 evil spirits.
Level 2 - Summons 10 evil spirits.
Level 3 - Summons 18 evil spirits.
Mana Cost: 200/300/400
Cooldown: 100 Seconds
• Spirits do 43-48 hero type damage.
• If a spirit gets 2000 range or more from Krobelus, it will be destroyed.
• After the spell ends, the spirits will heal Krobelus for 25% of the damage dealt by them.
• The spirits' damage is reduced by armor, but not by damage block (Stout Shield, etc.)

"Slithice - The Naga Siren"

Mirror Image (R)
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage. Lasts 30 seconds.
Level 1 - Creates 3 illusion, they deal 30% damage and take 600% damage.
Level 2 - Creates 3 illusion, they deal 35% damage and take 500% damage.
Level 3 - Creates 3 illusion, they deal 40% damage and take 400% damage.
Level 4 - Creates 3 illusion, they deal 45% damage and take 300% damage.
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
Mana Cost: 70/80/90/100
Cooldown: 40 seconds
Ensnare (E)
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
Mana Cost: 75/ 85/ 95/ 105
Cooldown: 14
Rip Tide (D)
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
Level 1 - 130 damage, -2 armor
Level 2 - 160 damage, -3 armor
Level 3 - 190 damage, -4 armor
Level 4 - 220 damage, -5 armor
• Area of effect: 350 width and 1000 length
• Casting range: 600
Mana Cost: 80/90/100/110
Cooldown: 10 seconds
Song of the Siren (G)
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
Level 1 - Lasts 7 seconds, 750 area of effect.
Level 2 - Lasts 7 seconds, 750 area of effect.
Level 3 - Lasts 7 seconds, 750 area of effect.
Mana Cost: 100
Cooldown: 180/160/120 seconds
• Sleeping units are invulnerable until the end of the spell.
• Enemy units wake up when you leave the area, or at the end of the duration.
• Casting the spell again will end its duration immediately.

"Medusa - The Gorgon"

Split Shot (T)
Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage.
Level 1 - 45% damage
Level 2 - 55% damage
Level 3 - 65% damage
Level 4 - 75% damage
• Only the primary target will recieve attack effects like bash and orb effects.
• Secondary targets will be the three closest enemy units excluding the primary target.
Mana Cost: N/A
Cooldown: N/A
Mystic snake (C)
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power is increased by 20% each jump.
Level 1 - 80 base damage, 20 base mana. 3 jumps.
Level 2 - 120 base damage, 30 base mana. 4 jumps.
Level 3 - 160 base damage, 40 base mana. 5 jumps.
Level 4 - 200 base damage, 50 base mana. 6 jumps.
• Every time it steals mana (only happens on units with mana), the amount it steals is increased by 20% of its base value.
• Every time it damages, the damage amount is increased by 20% of its base value.
• The damage and mana steal amounts increase independently.
• The mystic snake moves at a speed of 633 until it is returning, at which point it moves at a speed of 833.
Mana Cost: 140/150/160/170
Cooldown: 11 seconds
Mana Shield (E)
Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana.
Level 1 - .75 damage per point of mana.
Level 2 - 1.25 damage per point of mana.
Level 3 - 1.5 damage per point of mana.
Level 4 - 2 damage per point of mana.
• Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage.
Mana Cost: 0
Cooldown: 10 seconds
Stone Gaze (G)
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level.
Level 1 - Slow attacks by a factor 2, stops movement. Deals 600 damage to illusions.
Level 2 - Slow attacks by a factor 3, stops movement. Deals 800 damage to illusions.
Level 3 - Slow attacks by a factor 5, stops movement. Deals 1000 damage to illusions.
Mana Cost: 100/50/0
Cooldown: 100
• Affects any units that have line of sight with Medusa at any period during 0.6 seconds after cast.

"Mirana Nightshade - Priestess of the Moon"

Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
• Damage type: magical
• This skill is not blocked by Linken's Sphere.
• Area of Effect: 600/900
Mana Cost: 100/120/140/160
Cooldown: 12
Elune`s Arrow (R)
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
• Damage type: magical
• For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
• The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
• Invisible units will not be stunned, but will still take damage.
• Casting range: 3000
• Area of Effect: 140
Mana Cost: 100
Cooldown: 25
Leap (E)
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 630 range, 4% IAS and MS increase.
Level 2 - 690 range, 8% IAS and MS increase.
Level 3 - 780 range, 12% IAS and MS increase.
Level 4 - 840 range, 16% IAS and MS increase.
• Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap.
• Area of Effect: 800
Mana Cost: 40/35/30/20
Cooldown: 30/26/22/18
Moonlight Shadow (W)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - 2.5 second fade time, lasts 11 seconds.
Level 2 - 2 second fade time, lasts 11 seconds.
Level 3 - 1.5 second fade time, lasts 11 seconds.
Mana Cost: 175
Cooldown: 180/160/140
• Units affected will not auto attack enemies.
• Magic immune allies will be affected.
• Area of Effect: Global